The name Ckÿph Ekyehäq Zehlz is derived from the Dwarven language, as Ckÿph Ekyehäq Zehlz was founded by Wuri Raycztrÿke, who was culturaly Dwarvern.
Climate
Ckÿph Ekyehäq Zehlz has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Ckÿph Ekyehäq Zehlz receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Ckÿph Ekyehäq Zehlz covers an area of nearly 274 km2 (109 mi2), and an average elevation of 4010 m (13156 ft) above sea level.
Overview
Ckÿph Ekyehäq Zehlz was founded durring the late 15th century in fall of the year 1375, by Wuri Raycztrÿke. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Wuri Raycztrÿke.
Ckÿph Ekyehäq Zehlz was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Ekyehäq Zehlz is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ckÿph Ekyehäq Zehlz is is constructed arround a series of broad paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Ckÿph Ekyehäq Zehlz makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ckÿph Ekyehäq Zehlz’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Ckÿph Ekyehäq Zehlz possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ckÿph Ekyehäq Zehlz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Ekyehäq Zehlz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Ekyehäq Zehlz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Ekyehäq Zehlz's parks.
Ckÿph Ekyehäq Zehlz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Ekyehäq Zehlz.
Ckÿph Ekyehäq Zehlz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Ekyehäq Zehlz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Ekyehäq Zehlz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Ekyehäq Zehlz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Ekyehäq Zehlz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Ekyehäq Zehlz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Ekyehäq Zehlz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Ekyehäq Zehlz's public wards, blessings, and other arcane systems.
Ckÿph Ekyehäq Zehlz has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Ckÿph Ekyehäq Zehlz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Ekyehäq Zehlz's grid is powered by mana accumulators.
Ckÿph Ekyehäq Zehlz possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ckÿph Ekyehäq Zehlz has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Ekyehäq Zehlz has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Ekyehäq Zehlz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Ekyehäq Zehlz's natural decorations nor waterways.
Ckÿph Ekyehäq Zehlz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Ekyehäq Zehlz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Ekyehäq Zehlz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Ekyehäq Zehlz is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Ekyehäq Zehlz's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Ckÿph Ekyehäq Zehlz's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Ckÿph Ekyehäq Zehlz hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Flea, Mammoth near Ckÿph Ekyehäq Zehlz are known to be a mutant strain of the creature.
Ckÿph Ekyehäq Zehlz's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Illusion energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 123
Farmers: 190
Farm Laborer: 340
Hunters: 248
Milk Maids: 165
Ranchers: 85
Ranch Hands: 167
Shepherds: 174
Farmland: 261836 m2
Cattle and Similar Creatures: 16162
Poultry: 193953
Swine: 12930
Sheep: 646
Goats: 129
Horses, Mounts, and Beasts of Burden: 6465
Craftsmen
Arms and Toolmakers: 121
Blacksmiths: 157
Bookbinders: 83
Buckle-makers: 91
Cabinetmakers: 146
Candlemakers: 239
Carpenters: 226
Clothmakers: 174
Coach and Harness Makers: 67
Coopers: 184
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 62
Cutlers: 55
Fabricworkers: 150
Farrier: 369
Furriers: 42
Glassworkers: 230
Gunsmiths: 130
Harness-Makers: 60
Hatters: 128
Hosiery Workers: 44
Jewelers: 69
Leatherwrights: 165
Locksmiths: 63
Matchstick makers: 102
Musical Instrument Makers: 96
Painters, Structures and Fixtures: 85
Paper Workers: 95
Plasterers: 87
Pursemakers: 107
Roofers: 68
Ropemakers: 64
Rugmakers: 63
Saddlers: 113
Scabbardmakers: 133
Scalemakers: 65
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 62
Shoemakers: 61
Soap and Tallow Workers: 211
Tailors: 417
Tanners: 77
Upholsterers: 95
Watchmakers: 91
Weavers: 215
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 86
Booksellers: 104
Butchers: 165
Chandlers: 170
Chicken Butchers: 167
Entrepreneurs: 66
Fine Clothiers: 157
Fishmongers: 161
Florists: 38
Potion Sellers: 107
Resellers: 307
Spice Merchants: 86
Wine-sellers: 121
Wheelwright: 105
Woodsellers: 61
Service workers
Bakers: 359
Barbers: 253
Coachmen: 93
Cooks: 323
Doctors: 145
Gamekeepers: 96
Grooms: 56
Hairdressers: 215
Healers: 192
Housekeepers: 190
Housemaids: 340
House Stewards: 184
Inns: 61
Laundry maids: 115
Maidservants: 248
Nursery Maids: 115
Pastrycooks: 202
Restaurateur: 269
Tavern Keepers: 258
Specialized Laborer
Ashworkers: 94
Bleachers: 59
Chemical Workers: 38
Coal Heavers: 129
In-Town Couriers: 146
Long Haul Couriers: 140
Dockyard Workers: 143
Gas Workers: 32
Hay Merchants: 52
Leech Collectors: 187
Millers: 157
Miners: 153
Oilmen and Polishers: 102
Postmen: 140
Pure Finder: 86
Skinners: 190
Sugar Refiners: 36
Tosher: 107
Warehousemen: 208
Watercarriers: 133
Watermen, Bargemen, etc.: 179
Skilled Laborers
Accountants: 80
Alchemist: 91
Clerk: 131
Dentists: 64
Educators: 167
Engineers: 92
Gardeners: 63
Mages: 48
Plumbers: 71
Pharmacist: 77
Professors: 28
Scientists: 47
Wizards: 27
Civil Servants
Adventurers: 62
Bankers: 94
Civil Clerks: 150
Civic Iudex: 72
Consultants: 41
Exorcist: 157
Fixers: 74
Kami Clerk: 118
Landlords: 125
Lawyers: 79
Legend Keepers: 109
Militia Officers: 431
Monks, Monastic: 202
Monks, Civic: 215
Historian, Oral: 134
Historian, Textual: 79
Policemen, Sheriffs, etc.: 140
Priests: 307
Rangers: 85
Rat Catchers: 98
Scholars: 105
Spiritualist: 109
Slayers: 36
Storytellers: 287
Military Officers: 230
Cottage Industries
Brewers: 184
Comfort Services: 248
Enchanters: 73
Herbalists: 73
Jaminators: 230
Needleworkers: 239
Potters: 109
Preserve Makers: 208
Quilters: 89
Seamsters: 340
Spinners: 184
Tinker: 70
Weaver: 170
Artists
Actors: 70
Architects: 25
Bards: 101
Costumers: 39
Dancers: 80
Drafters: 41
Engravers: 51
Fine Furniture Carpenters: 31
Glaziers: 66
Inlayers: 62
Musicians: 184
Painters, Art: 33
Playwrights: 70
Sculptors, Art: 55
Wood Carvers: 239
Writers: 248
Produce Industries
Butter Churners: 222
Canners: 165
Cheesmakers: 248
Ice Merchants: 29
Millers: 121
Picklers: 113
Smokers: 86
Stockmakers: 73
Tobacconists: 102
Tallowmakers: 153
24579 of Ckÿph Ekyehäq Zehlz's population work within a Foundational Occupation.
1369 work in Agriculture
5546 work as Craftsmen
1990 work as Merchants
3714 work as Service Workers
2511 work as General Laborers
986 work as Skilled Laborers
3539 work as Civil Servants
2217 work in Cottage Industries
1395 work as Artists
1312 work in Produce Industries
38779 of Ckÿph Ekyehäq Zehlz's population do not work in a formal occupation, but do contribute to the local economy. 1293 (2%) are noncontributers.
Points of Interest
Ckÿph Ekyehäq Zehlz is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a quiver of Transmutation, an a quiver imbued with notable amounts of Transmutation energies was created in Ckÿph Däca Helz by in time immemorial, reportedly some time during the early 2nd century.